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After about a month of similar comments from consumers, BioWare co-founder, Dr. Ninety percent of users said "the endings suck." That's a pretty unambiguous statement. The day before the release of Mass Effect 3, BioWare leaked the endings to its fans and polled them to gauge their reaction. While this is not exactly a groundbreaking plot, the core parts of the series are rooted in the large amount of leeway that the player has in playing Shepard: romances can be entered into, allies can (and will) die based on your decisions, and in most interactions you have the option of allowing Shepard to be either a glimmering Paragon of pure virtue or a Machiavellian renegade of questionable moral values (or anything in between). Players take the role of Commander Shepard in a large, arcing quest to save the galaxy from utter extinction. The industry is moving away from talking about games as a valid form of expression, to actually demonstrating it.įirst, in case you were cryogenically frozen during the past five years, the Mass Effect series is what you can call an "Action RPG" space opera. This phenomenon illustrates an important shift in how video games are being viewed. Instead, most posts about the game focus on its final endings and whether or not they are "worthy" of the Mass Effect series. Many are sharply acerbic, a few are defensive, but in almost all cases, not much is said about the 30+ hours of gameplay mechanics. Take a casual stroll through the Internet looking for comments about BioWare's Mass Effect 3, and chances are you'll find a massive pile of them, almost all dealing with the game's endings.
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